☛ The Creative Section of October issue (Vol. 7, No. 4) will be released by the end of November, 2026.
☛ Call for Paper for Special Issue on Dalit Struggle, Protest, and Resilience (Vol. 8, No. 1, January, 2027). Last Date of Submission: 31 December, 2026.
☛ Colleges/Universities may contact us for publication of their conference/seminar papers at creativeflightjournal@gmail.com

Understanding Mediatised Play and Participatory Culture Within Kidfluencers’ YouTube Content Phenomena: The Case of Emmanuella

 


Understanding Mediatised Play and Participatory Culture Within Kidfluencers’ YouTube Content Phenomena: The Case of Emmanuella

 

Chisom Mary Adigwe

University of Glasgow,

Scotland, United Kingdom.

 

Abstract: The global shift from traditional play to mediatized play has raised critical concerns across fields invested in childhood and media studies. Kidfluencers, a term coined by combining ‘kid’ and ‘influencers’, refers to young people who are both consumers and active producers of media content. This contemporary phenomenon has sparked scholarly debates about children’s data protection, the commercialization of childhood, and related issues. Unlike some countries in the Global North and West that have policies to ban or reduce children’s engagement with social media and phones, most developing countries in the Global South still struggle with shortages of technological devices, especially among children. Despite this limitation, children in developing countries in the Global South continue to navigate the nuances of becoming active participants in mediatized play culture just as their contemporaries. This study contributes to existing scholarship on mediatized play and popular culture amongst young people within the Global South context. This study examines how YouTube affordances and audience engagement shape the creative production of kidfluencers, particularly Emmanuella, and how kidfluencers’ digital agency and participation in media culture challenge traditional perceptions of play in the Global South. The theoretical grounding will be based on mediatized play and participatory culture.

Keywords: Kidluencers, mediatized, Participatory, culture, play, YouTube

Introduction

The emergence of ‘kidfluencers’ in the Global South reflects the transition from ‘convergence’ to ‘participatory culture’, where young people are spectators and producers of their content (Jenkins “Convergence and Culture” 2; Arora and Rangaswamy 899). With the increasing shift from Web 1.0 to Web 2.0 in media use, especially in the 21st century, young people are becoming full participants in content creation and consumption. This transition has also been reflected in the rapid adjustment to screen play globally. The use of media affordances for leisure activities such as games, life writing, content creation, Photoshop, and play may seem like a typical behavior among young people in the West (Arora and Rangaswamy 898), yet the opposite is the case in some communities in the Global South, due to limited access to technology.  Bird argues that the move to Web 2.0 in audience media participation, especially in the West, can cause certain hindrances to how children understand and make use of ‘non-web-based’ platforms amidst the media revolution in industries (502). This implies that there is a need to revisit traditional forms of play and ensure a balance of both, despite the revolution introduced by mediatized play. Notwithstanding, Willet et al. compare the affordances of mediatized play against traditional play structures within the United Kingdom to examine how cultural shifts in the structure of play influence and intertwine with each other (4-5). Their findings indicate that play performs a vital role in a child’s development, irrespective of the medium. This becomes the benchmark for evaluating what should count as play for young people.  In this lens, Piccone proposes the terms ‘media user’ and ‘media use’ as more encompassing concepts for transmedia studies instead of ‘audience’ (378). The motive behind this is the need for an encompassing terminology that captures the role of young people as producers and consumers of media content. Despite these scholarly perspectives, ‘mediatization’ remains an important concept focusing on the interplay between media, history, culture, and society (Hepp et al. 314; Livingstone & Lunt 704). To explore young people’s involvement in mediatized play and participatory culture, this study adopts Emmanuella’s YouTube Video Contents to address the problem statement:

How do Emmanuella’s YouTube content creation practices function as a form of mediatized play, particularly their contribution to kidfluencers’ agency through participatory culture in contemporary media use?

Emmanuella Samuel, known as Emmanuella, was born in July 2010. She is a popular ‘kidfluencer’, comedienne, and actress in Nigeria. Emmanuella’s rise to fame started with her video content on YouTube. Her theatrical journey began at the early age of 5 when she auditioned to feature in a play directed by her uncle, Mark Angel (Olajimbiti 4-5). What started as a joke suddenly transformed into something big when her play content gained the attention of the public, leading to more subscriptions, views, and comments on Mark Angel's YouTube channel. Currently, they have over 2 billion views and millions of subscribers. In 2017, she proceeded to create a channel where she posts personal content about her daily life. Emmanuella's breakthrough on YouTube can largely be attributed to its affordances and the significant increase in young people's consumption of video content over the years (Johansen “Children and Influencers” 345), especially with the COVID-19 pandemic in 2020. Emmanuella has received global recognition, such as the Nickelodeon Kids' Choice Award, and invitations to visit several countries to perform on stage, amassing both a national and international fan base.

This study will evaluate four of Emmanuella’s YouTube videos: Video Game, Omni Knowest, Free World, and Sweet Revenge. Applying these YouTube videos, this study will investigate the following research questions: How do YouTube affordances and audience engagement shape or influence the creative production of Emmanuella’s video content, and how does Emmanuella’s digital agency and emancipation in media culture challenge the traditional perception of mediatized play in developing countries like Nigeria? These research questions will be analysed using mediatised play and participatory culture as the theoretical lens for this study.

Mediatised Play

Mediatised play is a theory that explores how perceptions and meanings of play in contemporary media culture are (re)negotiated, (re)conceptualized, and (re)shaped, particularly among Young people. This theory cuts across disciplines like media studies, digital sociology, childhood studies, and cultural studies, highlighting how play is no longer limited to physical environments but is increasingly performed, shared, and consumed through various technological and media channels. Investigating the role of playful media practices in different disciplines concerned with contemporary childhood, Johansen, drawing upon the practical theory developed by Reckwitz, argues that “play should be understood as a continuous exchange between media narratives, genres, expressions and the concrete play practice, as it takes place through the handling of different kinds of media, computer games, mobile phones, tablets, web pages (like YouTube) or toys” (“Media and Play” 5). This implies that ‘mediatised play’ focuses on combining children’s daily involvement with technological and media spaces as a form of play and communication. Children’s play may be seen as absurd and ambiguous from an adult point of view, which makes its codes and practices often questioned, yet play remains an act that enables children to emphasize their agency and participate in popular creative culture (Willet et al., 1).  By focusing on how ‘new media’ practices shape and structure play, media becomes a “molding force” (Hepp, qtd. by Johansen 4), renegotiating play through its technological and contemporary affordances. 

Willet et al. further draw attention to the importance of investigating the commercialization of new media play, which is a serious concern in media studies. This is evident in how children find inspiration for play and games using the App Store or similar services, in the subtle commercial and algorithmic structures of YouTube, and how children, in their concrete play practices, combine play, information-seeking, learning, and communication (Johansen “Media and Play” 3). Commercialization in media studies has been part of a broader discussion on childhood and is a limiting factor for more creative and imaginative play among children. Commercialization cannot be overlooked in mediatised play. Regardless, Johansen explains that greater focus should be placed on the impact of play on children and how mediatized play fosters young people’s media culture and helps them reshape traditional play culture, given that the essence of media studies is to evaluate how mediatization affects or influences contemporary culture (“Media and Play” 4).  These scholarly views show that play may have evolved from its traditional structure to new media forms, yet it retains its main purpose of being a means by which children build good social relationships.

Participatory Culture

Participatory culture (drawn from convergence culture) emerged as one of the most influential theoretical lenses for understanding digital media engagement, audience agency, and the transformation of cultural production in the contemporary media space. The term "Participatory Culture" was proposed by Jenkins to explore the cultural shift of the audience from passive spectators or bystanders to active participants who are producers and consumers of materials in new and inclusive ways. The emergence of the idea of the audience as a ‘Produser’, a term coined from the combination of ‘producer’ and ‘consumer’ (Jenkins “Fans and Bloggers” 2), has sparked concerns among media scholars who question the efficacy of this idea as the new norm for media consumption and the position of other mediated practices (Bird 502). As relevant as this concern may seem, Jocson (ch.1) argues that the study of how young people engage with media, whether in print or on screen, is important because there is a lot to learn from young people who spend hours creating content, assembling materials, and distributing content, especially on different social media platforms

Describing the influence that youth media culture can have on broader culture, Jocson (ch.1) demonstrates how it supports expansive literacy practices and promotes civic engagement, particularly among historically marginalized youth, such as those from communities in the Global South. These scholarly lenses have positioned participatory culture as a comprehensive theoretical approach that investigates how digital technologies enable new forms of cultural participation, creative expression, sharing, and community building with young people possessing the agency to be the ‘produsers.’

Research Methodology

Out of over 100 videos of Emmanuella on Mark Angel's comedy YouTube channel, this research draws emphasis from 4 taxonomical video contents by Emmanuella that were considered educative, funny, and received relatively high audience engagement in terms of likes, comments, shares, or memes. The titles of these specific videos downloaded from the YouTube channel (@markangelcomedy) are: Video Game, Omni Knowest, Free World, and Sweet Revenge. These videos were painstakingly downloaded and watched multiple times, taking into account the features that resonate with Johansen’s (2018) idea of mediatized play and Jenkins’ (2006) participatory culture, which are the theoretical groundings of this study. After collecting the relevant data from the downloaded videos, further analysis was conducted on fans' engagement in the form of comments, memes, remixes, and sounds across other social media platforms to show how participatory culture gives agency to the audience to function as ‘produsers.’

Emmanuella’s YouTube Content as a Form of Mediatized Play

Play encompasses activities typically enjoyed by young people, such as video games, toys, and other forms of recreational engagement. Emmanuella’s YouTube content as a form of mediatized play from a socio-cultural perspective can be divided into two categories: (1) Class difference-induced play, which focuses on the use of familiar play objects like toys in new media to captivate the young viewers’ attention during playtime; (2) Taxonomic play, which centers on the educational play that young people engage in during their leisure (Olajimbiti 2). Emmanuella's content largely revolves around these two categories of play. My analysis will focus on four selected taxonomic videos exploring how Emmanuella trivializes educative activities, turning them into playfulness.  For instance, the video Game Show is a humorous Taxonomic play in which Emmanuella engages in an intellectual battle with her young cousin, while their Aunt acts as a moderator:

Excerpt 1

Background: Emmanuella’s Aunt gives them a tongue twister to recite. Whoever gets it correctly is entitled to a spoonful of Ice cream, but the loser will take water or tea.

Aunt: Peter Piper picked a plate of pickled pepper, a plate of pickle pepper Peter Piper picked.

Emmanuella: Peter Piper Picked A Pickle Pepper Plate, A Pickle Pepper Plate Peter Piper Picked (Failed)

Success: Peter Piper Picked A Plate of Pickled Pepper, A Plate of Pickle Pepper Peter Piper Picked.

      (Emmanuella and Mark Angel Comedy)

 

Young people enjoy this kind of play as it's very engaging. They may also attempt to participate in the tongue twister game alongside Emmanuella and her cousin to test their own intellectual capacity, making the game a participatory and pleasurable play.

Jocson explains that “youth media matters because young people have tapped into an age-old practice of storytelling to reveal specific ways in which society structures their lives to shape the kinds of people they can or will be” (ch. 1). By implication, the affordances of YouTube have been an enabling factor, allowing young people like Emmanuella to be actively involved in socio-cultural issues in their environment. Media play allows young people to act as agentic individuals constantly negotiating and reshaping their identities. Emmanuella’s YouTube content is considered playful, even though she approaches serious socio-cultural issues in child-adult relationships in a humorous and sometimes mischievous manner. She can be likened to a virtual playmate providing schemes and structures for play (Johansen, 357). Emmanuella’s Taxonomic YouTube content challenges traditional perceptions of educative play. Her tone and authentic expression portray a child very assertive of their agency.  An instance is in the video Omini Knowest, where the lesson teacher instructs them to list the names of Animals. Some children provided the right answers, and others gave funny Answers:

 

Excerpt 2

Teacher: Who can give us the name of a big Animal? …

Chukwuemeka: Goliath (All laughs)

Emmanuella: The fish

Teacher: Which fish?

Emmanuella: the one that swallowed Uncle Jonah

Teacher: Who taught you that

Emmanuella: My uncle

Teacher: What does your uncle know? Listen, I studied zoology, and there is no way a Whale can swallow a human, because it has a small throat.

Emmanuella: Anyway, you are my teacher, you know best. But when I go to heaven, I will ask Uncle Jonah

Teacher: And what if your Uncle Jonah is not in heaven?

Emmanuella: Then, when you go to hell, you can ask Uncle Jonah. Omni Knowest

(Emmanuella and Mark Angel Comedy, Episode 59)

Aside from the choice of words, what makes this content engaging is also the use of humorous sounds and background music. There is a power struggle between the child and adult authority, as they try to justify their opinion. For context, private lessons are taken as a serious after-school activity in Nigeria, yet Emmanuella effortlessly turns this into a form of play. The manner in which the children provide answers based on the knowledge they have acquired in the classroom and outside the classroom contributes to the fun and entertainment of the video content (Olajimbiti 5).

Also, Emmanuella uses her real name as her stage name, making it difficult for her fans to differentiate her real personality from her digital identity. Furthermore, Emanuella shows that children from adult-centric countries like Nigeria can question some ideologies and teachings from adults that do not resonate with them using playful activities. This aligns with the idea that children, as agentic beings, can make choices in their child-adult relationship dynamics in society (Christensen 10). This becomes an unusual phenomenon in the African context where young people are expected to operate under the stipulated rules and regulations from adults around them. Young people see her content as mirrors or windows (Bishop, ix) to their reality. An instance is in the video, Free World:

 

Excerpt 3

Background: Emmanuella’s uncle (Mark Angel) tries to outsmart Emmanuella and her classmate David while helping with her assignment. Upon realizing he doesn’t know the answers to the questions, he resolves to copy from David.  He beckoned to David, who had finished with his assignment, to bring it so he could scrutinize the assignment and make sure David gave the right answers, but Emanuella understood his intention.

Mark Angel: David, are you sure you have done your homework very well?

David: Yes, Uncle.

Mark Angel: Go and bring it, let me see.

Emmanuella: (Laughs) Uncle, don’t tell me you cannot do this assignment, but you used to tell me that when you were small, you did your assignment by yourself. David give him to copy. it’s a free world. I am going inside. when you finish copying, you can come and give it to me. Copy, Copy Uncle.

    (Emmanuella and Mark Angel Comedy, Episode 53)

 

Emmanuella, through her humorous reply to Mark Angel, ridicules the notion among adults that children are somewhat dumb, revealing that children know so much about adults' tricks but may decide to exercise choose silence.

The use of familiar realistic settings in Emmanuella's video content also contributes to its playful reception among young people. Instead of fancy environments and materials, Emmanuella uses authentic traditional school classrooms and leisure locations that resonate with the consciousness of an African child. For instance, Free World was shot under a tree, with Emmanuella putting on a casual dress, and David washing some clothes in a bucket. The trees provide shade and help in cooling off the body temperature during assignments or leisure. These kinds of scenes are relatable among young school children in Africa.

As Emanuella advanced in age and popularity, she created her YouTube channel in 2017, more personal than her work channel (@markangelcomedy). Her fans constantly wish she retains the playful content she started with and does not delve into adult content. Some also wish she could remain the younger version of herself who had missing teeth and appeared so funny. This shows how leisure-based social media activities cannot be differentiated from an adolescent influencer's professional social media personality (Johansen 352). With the reactions from fans, Emmanuella and Mark Angel created more playful content suitable for her age as well as her audience. One such piece of content is Sweet Revenge, a series that captures Emmanuella engaging in Taxonomical play with her uncle. First, Emmanuella and her uncle take turns to ask each other questions like, “The past tense of Go is what? or " The opposite of sit is what?” With every question, they assume they are in an imaginary wrestling ring with boxing gloves, where the winner throws a punch at the loser. This content is very entertaining to their young audience, who play along, trying to guess the answer correctly or predict the winner between Emmanuella and Mark Angel.

Emmanuella’s content, therefore, exemplifies how young people can utilise technological and media affordances pedagogically by engaging in educative playful activities during leisure (Johansen 2; Olajimbiti 5). Her facial expression, choice of diction, and body movement are exceptional features that make the video content extremely humorous and playful.                      

Participatory culture in Emmanuella’s YouTube content

In contemporary media culture, children have demonstrated an interest in being consumers and producers of media content. According to Jenkins, “the term participatory culture contrasts with older notions of passive media spectatorship. Rather than talking about media producers and consumers as occupying separate roles, we might now see them as participants who interact with each other according to a new set of rules that none of us fully understands.” (“Fans and Bloggers” 3). By implication, the digital age has fundamentally transformed how children engage with play, shifting from traditional physical spaces to virtual platforms where performance and entertainment converge. This indicates that "if the work of media consumers in Web 1.0 was once silent and invisible, the new consumers are now noisy and public” (Jenkins “Convergence and Culture” 19). The concept of participatory culture suggests that the audience is not merely consumers; they are also producers who interact with new media through various affordances and agency, such as fan fiction, advertisements, memes, and recreation. Participatory culture can manifest in different ways depending on the platform utilized and the affordances it offers. Also, the engagement of young people with YouTube video content using the various affordances provided by the platform represents, in itself, a form of mediatized play (Johansen 1). This is explicitly illustrated in the audience's engagement through comments, remixing, and the creation of fan pages for Emmanuela.

Emmanuela, as one of the youngest influencers in Nigeria, inspires young people and has become a household name for young and emerging ‘kidfluencers’ interested in mediatized play in Africa. One of her earliest and most viewed YouTube videos, Not My Real Face, has been used by fans to create memes for interactions and funny reactions across various social media platforms. Additionally, popular websites like Zikoko have also created memes from Emmanuella's videos.

Aside from creating online YouTube content, Emanuella’s manager allows her to participate in fan meets, birthdays, and stage performances where she can physically interact with her fans and take selfies with them. These events are often highly interactive and align with what Johansen (351) describes as down-to-earth and underplay sense of humour, in which there is room for jokes, like when fans demand that Emanuella make her “this is not my real face” facial expression from her viral YouTube video, or enquire about her upcoming content. She also participates in many activist movements that concern the welfare of young people and gets printed on posters or placed in promotional adverts to attract young people’s attention. An instance is when she was featured in brands' advertisements during Children's Day celebrations.

Currently, countless fan pages exist across various social media platforms, amassing thousands of followers. These pages share content about Emmanuella’s upcoming events. They are also used for voting during award nominations. Young audiences utilize these pages to voice their opinions on Emmanuella’s content. For example, her fans frequently express opinions on Emmanuella’s weekly release through comments, likes, or reaction videos. They also use those pages to share updates about Emmanuella so they don’t miss out on discussions with friends at school or online. Within an hour of Emmanuella’s video premiere on YouTube in a week, it garnered thousands of views.

Additionally, fans have begun requesting behind-the-scenes videos of Emmanuella’s content, and her management responded by uploading these moments following the release of every 10 episodes of Emmanuella’s content. Indeed, this is a testament that the daily engagement of children with YouTube platforms warrants study, as it provides insights into contemporary play culture and mediatized play, serving as inspiration and a form of play, particularly for children who actively participate. Therefore, the engagement of young people with Emmanuella’s content merits evaluation to demonstrate how her work serves as a source of creative inspiration and mediatized play for the audience and ‘produsers.’

Summary of findings and Conclusion

By examining Emmanuella’s content evolution, performance strategies, audience engagement patterns, and the broader implications for childhood development and media culture, especially in the global South context, this essay reveals how young content creators or kidfluencers navigate the complex intersection of play, performance, and commercial success in the digital age. Mediatized play becomes the process by which traditional forms of play converge with digital media platforms, creating new forms of performance and audience engagement. This study also reveals how mediatized play supports creativity and the pedagogical development of children.  

Works Cited

Arora, Payal and Rangaswamy, Nimni. Digital leisure for development: Reframing new media practice in the global South. Media, Culture & Society, vol. 35, no. 7, 2013, pp. 898–905.

Bird, S. Elizabeth. (2011). Are we all produsers now? Cultural Studies, vol. 25, no. 4–5, 2011, pp. 502–16.

Bishop, Rudine Sims. (1990). Mirrors, windows, and sliding glass doors. Perspectives: Choosing and Using Books for the Classroom, vol. 6, no. 3, 1990, pp. ix–xi.

Christensen, Nina. (2021). Agency. In P. Nel, L. Paul, & N. Christensen (Eds.), Keywords for children's literature (2nd ed.). New York University Press.

Hepp, Andreas. Deep mediatization. Routledge, 2019.

Hepp, Andreas, Hjarvard Stig, and Lundby Knut. Mediatization: Theorizing the interplay between media, culture, and society. Media, Culture & Society, vol. 37, no. 2, 2015, pp. 314–324.

Hjarvard, Stig. (2017). Mediatization. In The International Encyclopedia of Media Effects. Wiley, 2017, pp. 1–20.

Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. NYU Press, 2006. JSTOR, http://www.jstor.org/stable/j.ctt9qffwr. Accessed 28 Aug. 2026.

---.Fans, bloggers, and gamers: Exploring participatory culture. New York University Press. ProQuest Ebook Central. https://ebookcentral.proquest.com/lib/gla/detail.action?docID=865571

Jocson, Korina M. Youth Media Matters: Participatory Cultures and Literacies in Education. University of Minnesota Press, 2018. JSTOR, https://doi.org/10.5749/j.ctt1pwt78w. Accessed 28 August. 2026.

Johansen, Stine Liv. Everyday media play: Children's playful media practices. Conjunctions: Transdisciplinary Journal of Cultural Participation, vol. 4, no. 1, 2018. pp. 1–20.

---. Münster's Inc. – Children as influencers balancing celebrity status, play and paychecks. Journal of Children and Media, vol. 15, no. 3, 2021, pp. 345–361.

Livingstone, Stone and Lunt, Peter. Mediatization: An emerging paradigm for media and communication research. Mediatization of communication, edited by K. Lundby Ed., De Gruyter Mouton, Vol. 21, 2014, pp. 703–723.

Olajimbiti, Ezekiel. (2018). Discourse representation of Nigerian children's experiences and humour in select comedy shows of Emmanuella. The Journal of Popular Culture, vol. 9, 2018, pp. 45–62.

Picone, Ike. Conceptualizing media users across media: The case for "media user/use" as analytical concepts. Convergence, vol. 23, no. 4, 2017, pp. 378–390.

Reckwitz, Andreas. (2002). Toward a theory of social practices: A development in culturalist theorizing. European Journal of Social Theory, vol. 5, no. 2, 2002, pp. 243–263.

Rebekah Willett, Chris Richards, Jackie Marsh, Andrew Burn and Julia C. Children, media and playground cultures: Ethnographic studies of school playtimes. Palgrave Macmillan, 2013.

 

Appendix

YouTube Sources:

“Video Game” by Mark Angel Comedy

https://youtu.be/DvuASqBCZHE?si=WUOeEvV4hTo9Llne

“Sweet Revenge” by Mark Angel Comedy

https://youtu.be/jlT5WHrJFzQ?si=Lgnm3fLZI4bFaEDR

“OminiKnowest” by Mark Angel Comedy

https://youtu.be/AGUdYPyHk2A?si=p1zc2y-csgpAZ1TS

“Free World” by Mark Angel Comedy

https://youtu.be/uZiUHjL8ZYw?si=dN-MEcmyuSfdX-jp

“Real Face” by Mark Angel Comedy

https://youtu.be/NqeO1Bw2x0c?si=aZSCl0hE5kC1aokH

“Behind the Scenes” by Mark Angel Comedy

https://youtu.be/0OPb3cQXLjQ?si=e29snkh9rRRD_hYu