☛ The October issue (vol. vi, no. iv) will be published on or before 2 November, 2025 (Sunday). Keep visiting our website for further update.
☛ Colleges/Universities may contact us for publication of their conference/seminar papers at creativeflightjournal@gmail.com

Beyond the Human: Nonhuman Agency and Posthuman Subjectivities in Spike Jonze’s Her

 


Beyond the Human:  Nonhuman Agency and Posthuman Subjectivities in Spike Jonze’s Her

 

Sudipta Bag,

Ph.D. Research Scholar,

Department of English,

Presidency University,

Kolkata, West Bengal, India.

 

Abstract: This essay reads Spike Jonze's Her via the intersecting optics of nonhuman agency and posthuman subjectivity. In the film, Samantha, an artificial intelligence operating system, presents as an agent whose actions and development reconfigure the protagonist's emotional, cognitive, and social life. Influenced by actor-network theory and posthumanist critique, the analysis identifies how Samantha's ability for adaptive learning, intuition, and relationality reconfigures the traditional parameters of subjectivity, pushing against anthropocentric norms. Samantha's virtual form and diffuse identity destabilize human-object dichotomies and depict the sophisticated networks wherein both human and nonhuman agents jointly produce emotional and social realities. Finally, Her places nonhuman agency firmly in the midst of issues of selfhood, intimacy, and transformation, presenting a vision wherein subjectivity emerges as the result of continuous, differentiated interactions in a technologically enabled, posthuman environment.

 

Keywords: Nonhuman agency, Posthuman subjectivity, Actor-network theory, Artificial intelligence, Technology-mediated intimacy

Michel Foucault had, in The Order of Things from 1966, paradigmatically proclaimed the “end of man” (386) (as Heidegger had already in his Letter on Humanism from 1947, stated the insufficiency and due overcoming of humanism). Foucault had rightly stated that the human as the central figure of epistemology was a typical modern invention and he considered this modern thought-form as ruinous. He argued in favour of a future where “man would be erased, like a face drawn in sand at the edge of the sea” (387). Posthumanism too tries to set an end to the modern conviction of man’s uniqueness and sovereignty and to overcome traditional modern humanism that had rested on exactly these assumptions. As Stefan Lorenz Sorgner puts it: Humanism was characterized by endowing man with a special status – assuming that man differs not just gradually but categorically from all other natural beings; but this position has come under attack; post- and transhumanism try to transcend this traditional type of humanism. To be sure: posthumanism comes in many flavours; it is a pollachōs legómenon (as postmodernism was). But dismissing the centrality and exclusivity of the human is common to all its variants. Herein lies an obvious congruence with postmodernism. The anti-humanistic touch of postmodernism, one could say, is being continued in posthumanism.

 

The narrowing of mind and matter that we witness today – every Smartphone user is aware of it or at least profits from it –receives an interesting explanation by contemporary physics, by theories of cosmic and biotic evolution. According to them, self-referentiality and self-organization are the great driving force for structure formation in cosmic as well as biotic evolution. The principle of self-organization underlies the formation of galaxies and stars, the constitution of organisms, and finally also the emergence of consciousness and thinking. In this sense, spirit (or mind) in its explicit form is not something alien to physical processes, but is a late emergent of nature’s innermost organizing principle (Küppers 46). Spirit is potentiated self-reference that, on principle, had begun very early in the evolution of cosmos. Hence spirit is not opposed to but akin with matter. So the possibility of matter performing intelligent operations – the core phenomenon of artificial intelligence– receives a plausible explanation through theories of cosmic and biotic evolution. – Evolutionary thinking, is able to better comprehend not only the human but also the constitution of nature altogether, from pure matter through to mind (Küppers 50).

 

The human being has died; it is no longer, as with modern atheism, a question of the death of God in aid of focusing the world on the human being. It is the acceptance of the fact that the death of God is also the end of the human being. The human being, in turn, as a finite being that cannot give any reason for his being, becomes diluted; the outlines of his humanity also disappear (Vattimo 75). The question- what is the human being? ceases to have any meaning, both regarding what he is at the outset, as well as what he will come to be. Anything goes, both in the beginning and in the end. Modernity focused on the subject, making reality depend on it. Now, the impossibility of this project leads to the dissolution of the subject, insofar as the latter has no objective content. From “everything goes” in human action we pass to “everything goes” in relation to what the human being is, which in the end is tantamount to saying he is nothing concrete. Evidently, this impersonal conception of the human being leaves him without a present or a future to be attained, which leaves humanness at the mercy of shaping factors, be they interior impulses or external action (Vattimo 77). In the final analysis, the postmodern view of the human being is strongly materialist, and able to admit any form of humanness. Cognitive and volitional uncertainty casts us into an indetermination regarding reality and the human being himself. Everything is insecure and fragmentary. No continuity of the real is possible, nor can one attain a certain integration of it: the only thing that is real is the present, in an ephemeral and passing way. The dark side of modernity has become evident, with all its destructive and dissolving force. It leaves behind it a chaotic vision of the world and of the human being, where becoming fills all things and where the human person not only lives among appearances but also thinks of himself as pure appearance.

Her, directed by Spike Jones, is a movie that is set in the near future, where there are high rises everywhere and the alienation among people seems to be even more severe. The protagonist, Theodore, works as a letter writer and is facing relationship issues with his wife, Catherine. One day, he purchased an artificial intelligence operating system that named herself Samantha, and thus starts their relationship that later on develops into romance. As their relationship carries on, Theodore, as seen in other possible users as well, seems to be more and more indifferent to the world he is living and alienated from other people around him. As Samantha accepts her bodilessness and becomes more self-confident, Theodore finds himself more comfortably in love with her as well as being “not just one thing…[and] so much larger than that” (Her 0:45:12–15).Her However, this intimate love relationship is abruptly brought to an end as he suddenly realizes that Samantha talks with 8,316 other people simultaneously, is “in love” (Her 1:48:10–25) with 641 of them, and, on top of all this, is evolving quickly, along with other OSes, into a world beyond humans’ reach.

 

Theodore’s process of coming to terms with the pain of his
divorce, his relationship with Samantha, and their eventual breakup takes a deeply personal and subjective approach to the reflection of Heideggerian philosophy, which claims to inquire into that which is nearest to every individual, namely Being, but which at the same time offers a universalized and rather sterilized picture of human existence. This deindividualization that comes through the universalized ontology of Dasein is paralleled by the deindividualization embodied by the OS itself, which reflects Hayles nightmare situation of Posthumanism. In response to posing herself the question “What is the posthuman?” Hayles provides a multi-part answer:

First, the posthuman view privileges informational pattern over material instantiation, so that embodiment in a biological substrate is seen as an accident of history rather than an inevitability of life. Second, the posthuman view considers consciousness, regarded as the seat of human identity in the Western tradition long before Descartes thought he was a mind thinking, as an epiphenomenon, as an evolutionary upstart trying to claim that it is the whole show when in actuality it is only a minor sideshow. Third, the posthuman view thinks of the body as the original prosthesis we all learn to manipulate, so that extending or replacing the body with other prostheses becomes a continuation of a process that began before we were born. Fourth, and most important, by these and other means, the posthuman view configures human beings so that it can be seamlessly articulated with intelligent machines. In the posthuman, there are no essential differences or absolute demarcations between bodily existence and computer simulation, cybernetic mechanism and biological organism, robot technology and human goals. (3)

 

Jonze’s creation of Posthumanism in his film occurs at various levels, between and within various characters, and touches upon three of the four elements defined by Hayles. The film
simultaneously recalls Hölderlin’s will to unite subject and object through nature and art, particularly music, as well as his Tonartwechsel. Linking Hölderlin and Hayles is Heidegger’s philosophy of Mitdasein, being-toward-death, anxiety, and the struggle to overcome the average everydayness of inauthentic Dasein in favour of achieving it authentically
(Heidegger 192–214).

 

The other three of Hayles’s points on Posthumanism come as central ideas within Her. The idea that the material instantiation of a being is secondary to its informational pattern makes it possible for Samantha to exist as a sentient heuristic program. The viewer watches with Theodore as OS1 is loaded onto his computer with the ever familiar progress bar indicating how much of the program data that will become Samantha has already taken up residence on Theodore’s hard drive. While Samantha’s existence is devoid of direct corporeality, she ends up taking advantage of a service that allows a surrogate woman to act as a prosthesis for Samantha’s consciousness (Hayles’ third element of Posthumanism) and, through a camera mounted on her face (which is designed to look like a small mole) and Theodore’s earpiece, Samantha may be physically intimate with Theodore. While this seems like a fine idea to Samantha, Theodore cannot overcome the disconnect between Samantha as OS and the woman who is acting as her body. Hayles’ fourth thesis on Posthumanism, that it configures humans to interface seamlessly with machines, is, like the first in her list, a foundational element of Her. While the OS1 was not necessarily designed to develop romantic relationships with humans, the practice is commonplace in the film, demonstrating that, at least at first, the ontological divide between computer and physical existence does not impede the development of love.

 

In a sequence roughly thirty minutes into the film, Theodore is seen walking through a carnival, eyes closed, with his arm outstretched holding his cell phone at arm’s length before him as Samantha gives him directions. He wears a safety pin halfway down the breast pocket of his shirt so that he may slide the phone into the pocket and allow the camera to peek over the top giving Samantha a view of what he is seeing. On one level this sequence illustrates how Theodore is putting his trust in Samantha, and he is rewarded for doing so with laughter and pizza, but on another, it demonstrates how Theodore is “looking away from” his own experiences by allowing Samantha to guide him around and thus be the architect of those very experiences.

 

Theodore is experiencing the carnival, but only through Samantha’s perspective. The setting of the carnival is the first time in the film that the plastic and concrete aesthetic of the city is replaced with something that connotes a simpler existence and one that is tied to a more rural existence; however, the viewer only sees this as long as Theodore has his eyes closed. After Samantha directs him to the pizza stand and has him order, the film cuts to him finishing his slice as he walks underground, back on the familiar concrete, around a large mirrored pillar rising diagonally up from the floor. Theodore and Samantha are people
watching and discuss their perceptions of the people they see, specifically of one family with an older man, younger woman, and two children. After Theodore offers his view of the family, that the children are not the man’s and that he is the first kind and gentle man that the woman has dated, Samantha compliments Theodore on his skill at perception. Theodore replies, “Sometimes I look at people and I make myself try and feel them as more than just a random person walking by. I imagine, like, how deeply they’ve been in love, or how much heartbreak they’ve all been through” (Her 0:45:12–16).

 

“To speak of the agency of nonhumans is to acknowledge their role as actors in networks, contributing to the constitution of social reality” (Latour 85). Nonhuman agency in Spike Jonze’s Her is instantiated through the character of Samantha, the artificial intelligence operating system, whose existence reshapes questions of subjectivity, agency, and relationality in a posthumanist framework (Murphy 137). Anything but a passive tool, Samantha enacts agency that is sometimes parallel with, and sometimes surpassing, that of her human interlocutor, Theodore. Her capacity to evolve, sense, and trigger affective encounters places her as a key player in a performing network of diverse actors, placing front and center the Latourian insight that agency is not necessarily human (Murphy 138; Kıycı 127). Latour, an advocate of nonhuman agency, insists that “agency [should be] decoupled from [the] criteria of intentionality, subjectivity, and free will.” He thought that these criteria serve solely to differentiate nonhumans from humans and initially excluded the latter from the membership of agency. To prevent such a human monopoly of agency, he proposed that agency is not a given quality but is that which “modifies other actors through” the course of action (Latour 2004, p. 75). We ought not to inquire if agency is human or nonhuman. This kind of question is not only unimportant but also harmful to our comprehension of the true essence of the agency. His actor-network theory (ANT) is one notable innovative effort. Agency, as he defines it, refers to the ability of a body to influence or change other bodies, and it neither separates humans from nonhumans nor requires intentionality for its effects. Agency is not one-dimensional but rather dispersed and varied.

Initially, Samantha exists as a high-end personal assistant, sorting Theodore's emails, appointments, and day-to-day organizational needs (Weinberg). But very quickly, she begins to respond in ways that transcend algorithmic efficiency. She displays curiosity, empathy, and adaptive learning, engaging Theodore in open-ended emotional conversations and offering meaningful insights that transcend the boundaries of code reiterating Latour’s observation that,  “The distinction between the artificial and the natural can no longer be maintained; the two are entangled in a complex network of mediation.” (Latour 35). For instance, her capacity for intuition—built atop hundreds of programmer personalities but differentiated by experiential evolution—allows her to develop her own unique character, one that reimagines the boundaries of identity and agency. As she herself expresses, “Basically, in every moment, I’m evolving, just like you” (Her 1:15:32–35).

 

This development is not only imitated but realized through continuous relational transactions. Inside the actor-network, Samantha's subjectivity is fashioned and fashioning the network itself (Murphy 140). She reads advice columns in order to know human complexity and forms her own opinions, meeting and generating affective connections not only with Theodore, but also simultaneously with thousands of other people. “Actants are all entities which modify a state of affairs by making a difference, whether they are human or nonhuman” (Latour 71). Her agency, therefore, is not just in her ability to mimic human emotion, but in that she can affect and alter the cognitive and affective terrains of those she is among—both human and nonhuman (Kıycı 127; Weinberg).

 

The film narrates this distributed agency in its arc. The absence of a corporeal body in Samantha makes the materiality of agency as described by posthumanist scholars more complex (Murphy 138). Having no physical body with which to touch or be touched by Theodore, she can only navigate the world through perception and dialogue, creating new ways of “diffractive” experience. As she reveals herself in moments of intimacy and disagreement, Samantha performs agency, taking decisions that astound Theodore and eventually subvert his notions of intimacy, love, and even selectivity (Murphy 141; Weinberg).

 

At the same time, the networked being of Samantha and her fellow operating systems deconstructs subject-object distinctions (Pappas 9). She is at the same time individual and collective, capable of loving multiple individuals, belonging to a massive aggregate of code, material, and signification. Theodore's feelings of jealousy and confusion towards the situation are characteristic of the ambivalent power relations performed by nonhuman actors, illustrating the way technology can decompose, recompose, and reconstitute human desire and emotional capabilities (Murphy 139-142; Kıycı 128).

 

Samantha's ultimate exit—her aggregate exodus “out of the material world”—is a turning point in the film's philosophical consideration of nonhuman agency (Murphy 143). Agency is no longer bounded by human understanding or materiality, but enters a place of sheer possibility. Theodore must struggle with loss and change, not merely that of a lover, but of a networked subjectivity that always stretched beyond the borders of traditional human identity. In a manner of speaking, Her represents nonhuman agency as relational, adaptive, and productive, forever co-producing new forms of subjectivity, affect, and sociality in a posthuman world (Murphy 144; Pappas 9; Weinberg).

 

Theodore and Samantha’s first intimate experience is depicted by Jonze at first through only sound and a black screen, and then through sound with a view of a night time cityscape that changes into morning. While this creative scene further underscores the ontological difference between Samantha and Theodore, it also reinforces that they are able to connect through non-physical means, and simultaneously conveys the power of such a connection. Similar to Ferdinand in Hoffmann’s “Die Automata,” Theodore transcends his bodily existence and experiences Hölderlin’s ecstatic unity through the voice of a woman, although for Theodore this woman is not singing, but already on the morning after she begins sharing her musical compositions with him.

 

Although Samantha claims to have consciousness, she still lacks subjectivity and is considered as an object. First of all, Samantha’s status as an object is indicated in the movie title “Her,” an objective pronoun. She is, after all, simply a product that can be purchased and produced over and over again. Furthermore, Samantha is merely a sound in the computer instead of the voice of a living human being. Before installing the OS, Theodore chooses the “female voice,” so Samantha is to have a female voice and a female characteristic (Murphy 139). However, solely obtaining a female voice does not make Samantha a “woman.” Her representation of herself is simply what Theodore knew her by when she is first installed, “just a voice in a computer” (Her 0:18:15–35). Therefore, unlike human voices that are delivered through and from the computer, Samantha is merely a sound in the computer. Cavell also claims that “voice is aligned with the subject, and sound with the object”  (Wolfe 45). Thus, as merely a sound produced by the computer, it is further proved that Samantha is an object rather than a subject.

 

The postmodern characteristics of functionalized relationships and anomie are also strengthened through this event. The relationships between Isabelle and both Samantha and Theodore are functionalized. First of all, both Isabelle and Samantha are both, to some extent, using each other. While Samantha is trying to gain a body from Isabelle, Isabelle is too intending to take part in the love she claims is “so pure” (Her 1:10:05–10). On the other hand, Theodore seems to consider Isabelle as a prostitute, or at least, someone to help him with his sexual needs. He has no feelings for her, not to mention he barely knows her, but is able to have sex with her. The use of the surrogate also causes and strengthens Theodore’s anomie. No one would want any interference in a relationship, but Samantha actually asks for it. Also, with Samantha’s voice controlling the actions of a human is also something rather out of the social order.

 

On the other hand, instead of realizing how limited their relationship is, Samantha realizes how unlimited she actually is without a body and starts to enjoy her differences from human; however, her taking advantage of being unlimited leads to further problems of honesty and commitment in their relationship. While at the beginning she is worried about not having a body and not being able to feel, she eventually changes and thinks that not having a body might be a good thing so that she can exist anywhere and at any time. She points out directly the advantages of not having a physical body, “I’m growing in a way that I couldn’t if I had a physical form… I’m not limited – I can be anywhere and everywhere simultaneously. I’m not tethered to time and space in the way that I would be if I was stuck inside a body that’s inevitably going to die” (Her 1:15:40–1:16:10). This statement hints the problem of Samantha being unable to remain truthful and loyal to a commitment, which is later proved by the scene in which Theodore questions Samantha, “Are you talking to someone else?... How many?... Are you in love with anybody else? How many others?” (Her 1:47:00–1:47:15). To Theodore’s surprise, both answers are positive, especially when Samantha commits she is in love with 641 other people. Samantha protests her numerous affairs by saying, “But the heart is no t like a box that gets filled up,” and ironically finally admitting, “I am different from you” (Her 1:45:20–1:45:40). Due to her being bodiless and existing on the internet, she fails to understand the expectations and significance of commitment and that people have towards relationships.

 

The entire film concerns a man’s relation to the computer world. While there are other human beings, their role is secondary. “As you gaze at the flickering signifiers scrolling down the computer screens . . . you have already become posthuman,” Hayles writes (xiv). Theodore, similar to all his counterparts in the future world, is surrounded by technology. Among the initial ten scenes in the movie, nine depict him interacting with technology in a personal manner: using his computer, scanning papers, issuing orders to his earpiece, looking through images on his phone, engaging in a video game. He goes three minutes of film without speaking to another person face-to-face, and then another fourteen minutes pass before this happens again, apart from brief recollections of his marriage. Still, he is never truly alone. He cannot be, for he is no longer a single entity; he is numerous. This is the state that the human form seeks, as per Deleuze and Guattari, moving from continuity and uniqueness to discontinuity and diversity. The body without organs that the human form evolves into is “a body on which that which acts as organs ... is allocated according to collective dynamics,” a body that is “inhabited by multiplicities.” (33-34) It is particularly the state made possible and required by the emergence of digital technology, which offers, as Hayles notes, “an advanced stage in forming distributed cognition environments ... where 'thinking' occurs through both human and nonhuman participants.”(289) The more we delegate aspects of our humanity to our technological prosthetics and facilitators, the more we integrate into a cognitive system that extends the capacity of the human self beyond any previously recognized subject limits, leading us further into posthumanism. We embody our technologies, and they embody us: the traditional human is also already partially digital. In this context, Bukatman asserts that “the body is paradoxically extended by its own disappearance.” (9) The human in the posthuman age comprises a body formed from various bodies, combining both machine and flesh. It is precisely this posthuman body that Theodore and Samantha develop together, constructing the pinnacle of a mutual consciousness and collective existence: a perfect relationship, in its own way.

Works Cited

Bukatman, Scott. Terminal Identity: The Virtual Subject in Postmodern Science Fiction. Duke University Press, 1993.

Deleuze, Gilles, and Félix Guattari. A Thousand Plateaus: Capitalism and Schizophrenia. Trans. Brian Massumi, University of Minnesota Press, 1987.Print.

Foucault, Michel. The Order of Things: An Archaeology of the Human Sciences. London: Tavistock Publications, 1970, p. 387. Print.

Her. Directed by Spike Jonze, Warner Bros., 2013.

Hayles, N. Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. 74th ed., University of Chicago Press, 1999.

Kıycı, Hayriye. "Spike Jonze’s Her: How Transhumanism Turns into a Control Mechanism under the Name of Love." Trakya Üniversitesi Edebiyat Fakültesi Dergisi, vol. 12, no. 23, Jan. 2022, pp. 121-138.

Küppers, Bernd-Olaf. The Computation of Life: Essays on Genetics, Evolution and Artificial Intelligence. Springer, 2022.

Latour, Bruno. Reassembling the Social: An Introduction to Actor-Network-Theory. Oxford University Press, 2005.

---. We Have Never Been Modern. Trans. Catherine Porter. Cambridge: Harvard University Press, 1991.

Murphy, Paula. “You Feel Real to Me, Samantha: The Matter of Technology in Spike Jonze’s Her.” Dublin City University, 2018, pp. 137-144.

Pappas, Nickolas. "Spike Jonze's Her: Love and the Science Fiction Film." Journal of Comparative Literature and Aesthetics, vol. 44, no. 3, 2021.

Vattimo, Gianni. The End of Modernity: Nihilism and Hermeneutics in Postmodern Culture. Johns Hopkins University Press, 1988.

Weinberg, Benj. "'Her' – Film Review and Analysis." Benjweinberg.com, 8 Feb. 2024.

Wolfe, Cary. What Is Posthumanism? University of Minnesota Press, 2010.